I'm excited to share the architectural ornament trim sheet material I've developed for use in my advanced term project at Think Tank Training Centre. This material is implemented throughout my upcoming game environment art project featuring a 1920s theater interior. I modeled all of the geometry in Maya, then baked the high-poly mesh onto a plane to create a base heightmap in Substance Designer. From there I refined the material by adding edge wear, surface details, dust, color and roughness variations. The presentation images shown here are all rendered in Unreal Engine.
You can view my project, The Orpheum Theater here: https://www.artstation.com/artwork/gRYwEZ