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Architectural Ornament Trim Sheet

I'm excited to share the architectural ornament trim sheet material I've developed for use in my advanced term project at Think Tank Training Centre. This material is implemented throughout my upcoming game environment art project featuring a 1920s theater interior. I modeled all of the geometry in Maya, then baked the high-poly mesh onto a plane to create a base heightmap in Substance Designer. From there I refined the material by adding edge wear, surface details, dust, color and roughness variations. The presentation images shown here are all rendered in Unreal Engine.

You can view my project, The Orpheum Theater here: https://www.artstation.com/artwork/gRYwEZ

Trimsheet material imported and rendered in Unreal Engine.

Trimsheet material imported and rendered in Unreal Engine.

Trimsheet material imported and rendered in Unreal Engine.

Trimsheet material imported and rendered in Unreal Engine.

All geometry was modeled in Maya (Left), then imported and baked onto a plane in Substance Designer as a height map (Right).

All geometry was modeled in Maya (Left), then imported and baked onto a plane in Substance Designer as a height map (Right).

Baked Height map preview in substance Designer (Left) and added edge damage + surface detail (Right).

Baked Height map preview in substance Designer (Left) and added edge damage + surface detail (Right).

Normal, base color, and Roughness maps.

Normal, base color, and Roughness maps.

Example of the trim sheet applied in my Unreal Engine scene. On the theater's proscenium arch (Left) and on the vaulted ceiling using displacement (Right).

Example of the trim sheet applied in my Unreal Engine scene. On the theater's proscenium arch (Left) and on the vaulted ceiling using displacement (Right).

Example of the trim sheet applied in my Unreal Engine scene. On a rounded balcony (Left) and a stained glass ceiling lamp (Right).

Example of the trim sheet applied in my Unreal Engine scene. On a rounded balcony (Left) and a stained glass ceiling lamp (Right).