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The Orpheum Theater

I'm excited to share the game environment project I created during my advanced term at Think Tank Training Centre. This environment is inspired by The Orpheum Theater in Los Angeles and built in Unreal Engine. I'm responsible for modeling and texturing every asset, as well as creating every tileable material in the scene. Huge thanks to my instructor Johnny for all of his guidance and feedback!

Vaults with filigree detail

Vaults with filigree detail

Stained glass ceiling light detail

Stained glass ceiling light detail

Rounded balcony detail

Rounded balcony detail

Corner detail

Corner detail

Bottom archway detail

Bottom archway detail

Door detail

Door detail

Gold filigree and applied trim sheet detail

Gold filigree and applied trim sheet detail

Iron railing, seats and carpet detail

Iron railing, seats and carpet detail

Patterned wallpaper detail

Patterned wallpaper detail

Column and red curtain detail

Column and red curtain detail

Red curtains and stage floor detail

Red curtains and stage floor detail

Ceiling and column detail

Ceiling and column detail

Vaulted ceiling with trim sheet material with displacement and smaller ceiling vault detail

Vaulted ceiling with trim sheet material with displacement and smaller ceiling vault detail

Gold filigree in engine (right) Modeled in Maya (left)

Gold filigree in engine (right) Modeled in Maya (left)

Trim sheet modeled in Maya (left) and baked heightmap in Substance Designer (right)

Trim sheet modeled in Maya (left) and baked heightmap in Substance Designer (right)

Final trimsheet textured in Substance designer (left) and normal, base color, and roughness maps (right)

Final trimsheet textured in Substance designer (left) and normal, base color, and roughness maps (right)

Stained Glass material mad in Substance Designer (left) and normal, base color, and roughness maps (right)

Stained Glass material mad in Substance Designer (left) and normal, base color, and roughness maps (right)

Designed heightmaps to create the white plaster filigree on the ceiling vaults

Designed heightmaps to create the white plaster filigree on the ceiling vaults

Sculpted edge normal decals applied

Sculpted edge normal decals applied

base color and roughness decals applied

base color and roughness decals applied

Asset breakdown 01

Asset breakdown 01

Asset breakdown 02

Asset breakdown 02

Timelapse

Final scene

Final scene